所有类和接口
类
说明
UI-wide edge coverage.
Initials avatar.
Mutable standalone-background settings, separate from the UI's material/palette.
One cubic Bezier quarter-corner.
A single tinted glass surface.
Local multi-conversation messenger.
ClickGUI-like game-client configuration.
ARGB colors.
Editable combo box: arbitrary text plus a selectable drop-down list.
Semantic name for the same popup mechanism; attach with widget.context(menu).
Clockwise order beginning at the top left.
Immutable four-corner cubic profile.
Optional AWT/JAWT window host.
The whole bar is a drag surface; capture survives leaving the bar or parent.
Read-only asynchronous local file/directory chooser.
An in-memory explorer: browse, filter, rename, create and delete demo entries, never real files.
Local delivery ordering workflow built out of library controls; no payment or network.
Integer-cent model for deterministic totals and repeatable example tests.
Non-modal, draggable settings window.
Live LiquidGlass controls bound to the attached Ui's theme and standalone background.
Grid cells use the same symmetric list inset and conditional scrollbar gutter.
A selectable list with one shared inset model for paint, input and scroll limits.
Named material-only presets used by the demo settings panel.
Frame-rate-independent damped spring.
A playback-control example with a deterministic local clock; no audio/network is loaded.
Desktop OpenGL 3.3 backend.
Collects clipped drawing commands and submits them with one JNI call per UI frame.
Draw-list target.
Container supporting absolute, row, column and grid layouts.
Masked editor.
Mouse/keyboard popup menu with disabled items, separators, check items and submenus.
Drag either endpoint, or drag the selected interval as a whole without changing its span.
Immutable logical-pixel rectangle.
Semantic name for the same popup mechanism; attach with widget.context(menu).
Optional standalone hosts for the reusable example scenes.
Six stateful, reusable application scenes made with existing LiquidGlass UI controls.
Identical absolute drag mapping for horizontal and vertical scrollbars, without a grab jump.
Rounded content clipping with a scrollbar gutter only when content overflows.
A practical settings form.
Navigation is one selected glass row, not a plate nested inside another plate.
Full-width continuous drag, pointer capture via Ui, monotonic visual following.
Shared logical-unit rhythm.
Horizontal, frameless stepper: minus / centered editable value / plus.
Divider ratio covers the full 0..1 travel; both child layout and handle use the shown ratio.
Standalone editable cell; also used as a live data cell inside Table.
Single-line text editing, UTF-16-safe caret, selection, clipboard, undo/redo, keyboard navigation.
Text cache/reconstruction policy; applies to every text-producing control.
Neutral glass: state is a material tint change, never a colored covering rectangle.
Time editor composed of three equally spaced, frameless horizontal steppers.
Selection modifies the underlying glass tint, without a second fill or selection stroke.
A standalone tip widget, or use anyWidget.tooltip(text) for delayed hover display.
Draw-only affine transform.
Retained UI with focus, pointer capture, popup/modal routing, tooltips and timed notifications.
Retained widget; all mutations/event callbacks take place on the Ui thread.